EARLY ACCESS SEASON PATCH NOTE

1.Early Access Season with Multiple Rewards

(1) Comeback Reward for returning users: storage expansion ticket, gold coins, rare items of your choice, class exp, account exp.  

(2) Season 0 Reward: Exclusive class skin and exclusive weapon skins

2.Bug Fixes and Anti-Hack Commitment

(1)Bug Fixes: Fixed major bugs identified during CBT.

(2)Anti-Hack System: Upgraded the anti-hack system. 

3.Gameplay Adjustment and Optimization

(1)Control and Animation Optimization

  • Smoother control and operation with faster feedback
  • Weapon attack animations are reworked, and combat feels comprehensively upgraded.
  • Movement animations improved to make action clearer

(2)Matchmaking and Ranking Adjustment

  • Matchmaking
    Optimized matchmaking rules for more accurate matches with players of similar skill.
  • Ranking
    Optimized promotion/demotion and scoring rules, with new rank rewards.

(3)Class Balance Adjustment

  • Warrior
    • Talent [Iron Wall Fortress]: Modified to increase physical/magic damage reduction.
    • Talent [Ironclad Defense]:
      • Strength 33: Successful blocks reduce the cooldown of blocking skills by 25%.
  • Rogue
    • Max Energy Roll: "Reset roll cooldown" changed to "Allows a second roll within 5 seconds."
  • Sage
    • Talent [Paladin]: Modified to allow plate armor use but reduces healing effects to 20%.
    • Melee Mastery:
      • Primary attribute changed to Constitution; secondary attribute to Will.
      • Constitution 18: Converts one-handed/two-handed hammer damage to Holy damage.
      • Constitution 33: Restores health when dealing Holy damage.
      • Will 20: Hammer weapon damage +4.
    • Control Mastery:
      • Will 20: Adds a slowing effect when dealing Holy damage.
    • Healing Mastery:
      • Constitution 20: Increases healing bonus by 10%.
    • Clerics can now cast spells using two-handed hammers.
  • Wizard
    • Lightning Mastery:
      • Intelligence 18: Crystal Sword damage changes to Lightning damage.
      • Intelligence 33: Each Lightning hit reduces other Lightning skill cooldowns.
      • Constitution 20: Cast Lightning Storm without chanting after 5 Lightning hits.
    • Freeze effects have increased cooldown.
    • The Thunder Storm skill cannot be interrupted by crowd control. 
    • [Ice Pillar] duration reduced to 10 seconds.
    • New Talent [Arcane Realm]: Reduces nearby magic resistance by 10%.
  • Plague Doctor
    • Damage from multiple poison fogs caused by Plague Flask no longer stacks.

(4)Weapon and Item Adjustment

  • New Mythic Weapons
  • Dual Daggers: LongNight Wakizashi
  • Spellbook: Magnificent Hymn
  • Halberd: Lava Baron
  • Existing Weapon Adjustments
  • Crystal Sword:
    • Adjusted to short-range Lightning rebound with a 15-second cooldown.
    • Lightning Counter cannot bypass Knight Shields or be triggered by poison fog.
  • Spear: Reduced skill range to 8m.
  • Recurve Bow: Reduced second charge time by half and adjusted damage.
  • Longbow: Removed basic attack penetration.
  • Heavy Crossbow: Basic attacks and skills now have penetration effects.
  • Rapier:
    • Adjusted normal attack animations.
    • Counter Thrust range increased from 2.6m to 3.6m.
    • Counter Thrust stun duration increased from 0.8s to 1.5s.
  • Throwing Axe: add effect of slowing hit targets.
  • Consumables
  • Campfires can now restore skill cooldowns.

(5)Primary Attributes Adjustment

  • Strength: Physical damage bonus, max HP.
  • Dexterity: Attack speed, armor level.
  • Wisdom: Magic damage scaling, magic resistance.
  • Constitution: Max HP.
  • Will: Healing bonus, skill cooldown reduction.

(6)System Optimization

  • Quest System
    • Unreasonable quests removed, more high-reward and high-challenge objectives for various player types added, overall quest quantity and rewards improved. 
  • Collection System
    • Expanded the total number of treasures while adjusting the drop rates, attribute rewards for collection, and added exclusive skin as progression rewards
  • Storage System
    • Backpacks and storage now support expansion functionality. Capacity can be increased using expansion items or gold

(7)UI Optimization

  • HUD Layout Optimization
    In-game HUD layout optimized, making operation space more reasonable and reducing accidental touches.
  • Enemy Identification Optimization
    When enemies approach, their appearance turns red, helping distinguish friends from foe in chaotic battles.
  • Map Function Optimization
    Map markers now synchronized to display in scenes.
  • Item Pickup Experience Optimization:
    When picking up items, the system will automatically execute logic such as "wear if possible, stack if possible," intelligently reducing the burden of organizing the backpack.


 

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