1.Early Access Season with Multiple Rewards
(1) Comeback Reward for returning users: storage expansion ticket, gold coins, rare items of your choice, class exp, account exp.
(2) Season 0 Reward: Exclusive class skin and exclusive weapon skins
2.Bug Fixes and Anti-Hack Commitment
(1)Bug Fixes: Fixed major bugs identified during CBT.
(2)Anti-Hack System: Upgraded the anti-hack system.
3.Gameplay Adjustment and Optimization
(1)Control and Animation Optimization
- Smoother control and operation with faster feedback
- Weapon attack animations are reworked, and combat feels comprehensively upgraded.
- Movement animations improved to make action clearer
(2)Matchmaking and Ranking Adjustment
- Matchmaking
Optimized matchmaking rules for more accurate matches with players of similar skill. - Ranking
Optimized promotion/demotion and scoring rules, with new rank rewards.
(3)Class Balance Adjustment
- Warrior
- Talent [Iron Wall Fortress]: Modified to increase physical/magic damage reduction.
- Talent [Ironclad Defense]:
- Strength 33: Successful blocks reduce the cooldown of blocking skills by 25%.
- Rogue
- Max Energy Roll: "Reset roll cooldown" changed to "Allows a second roll within 5 seconds."
- Sage
- Talent [Paladin]: Modified to allow plate armor use but reduces healing effects to 20%.
- Melee Mastery:
- Primary attribute changed to Constitution; secondary attribute to Will.
- Constitution 18: Converts one-handed/two-handed hammer damage to Holy damage.
- Constitution 33: Restores health when dealing Holy damage.
- Will 20: Hammer weapon damage +4.
- Control Mastery:
- Will 20: Adds a slowing effect when dealing Holy damage.
- Healing Mastery:
- Constitution 20: Increases healing bonus by 10%.
- Clerics can now cast spells using two-handed hammers.
- Wizard
- Lightning Mastery:
- Intelligence 18: Crystal Sword damage changes to Lightning damage.
- Intelligence 33: Each Lightning hit reduces other Lightning skill cooldowns.
- Constitution 20: Cast Lightning Storm without chanting after 5 Lightning hits.
- Freeze effects have increased cooldown.
- The Thunder Storm skill cannot be interrupted by crowd control.
- [Ice Pillar] duration reduced to 10 seconds.
- New Talent [Arcane Realm]: Reduces nearby magic resistance by 10%.
- Lightning Mastery:
- Plague Doctor
- Damage from multiple poison fogs caused by Plague Flask no longer stacks.
(4)Weapon and Item Adjustment
- New Mythic Weapons
- Dual Daggers: LongNight Wakizashi
- Spellbook: Magnificent Hymn
- Halberd: Lava Baron
- Existing Weapon Adjustments
- Crystal Sword:
- Adjusted to short-range Lightning rebound with a 15-second cooldown.
- Lightning Counter cannot bypass Knight Shields or be triggered by poison fog.
- Spear: Reduced skill range to 8m.
- Recurve Bow: Reduced second charge time by half and adjusted damage.
- Longbow: Removed basic attack penetration.
- Heavy Crossbow: Basic attacks and skills now have penetration effects.
- Rapier:
- Adjusted normal attack animations.
- Counter Thrust range increased from 2.6m to 3.6m.
- Counter Thrust stun duration increased from 0.8s to 1.5s.
- Throwing Axe: add effect of slowing hit targets.
- Consumables
- Campfires can now restore skill cooldowns.
(5)Primary Attributes Adjustment
- Strength: Physical damage bonus, max HP.
- Dexterity: Attack speed, armor level.
- Wisdom: Magic damage scaling, magic resistance.
- Constitution: Max HP.
- Will: Healing bonus, skill cooldown reduction.
(6)System Optimization
- Quest System
- Unreasonable quests removed, more high-reward and high-challenge objectives for various player types added, overall quest quantity and rewards improved.
- Collection System
- Expanded the total number of treasures while adjusting the drop rates, attribute rewards for collection, and added exclusive skin as progression rewards
- Storage System
- Backpacks and storage now support expansion functionality. Capacity can be increased using expansion items or gold
(7)UI Optimization
- HUD Layout Optimization
In-game HUD layout optimized, making operation space more reasonable and reducing accidental touches. - Enemy Identification Optimization
When enemies approach, their appearance turns red, helping distinguish friends from foe in chaotic battles. - Map Function Optimization
Map markers now synchronized to display in scenes. - Item Pickup Experience Optimization:
When picking up items, the system will automatically execute logic such as "wear if possible, stack if possible," intelligently reducing the burden of organizing the backpack.