Class & Weapon Balance Adjustment
Hi Hunters,
To make each class more exciting to play in dungeon adventures and to improve team combat strategy, we've made some adjustments to some classes and a weapon.
This update focuses on:
1.Enhancing the Sage's overall experience, ensuring it keeps its strong healing capabilities while offering more flexibility in skill use.
2.Making adjustments to the Wizard's abilities to ensure better class balance.
3.Tweaking the Crystal Sword. Various weapons offer a wide range of options for hunters.
Below are the details:
1. Sage
(1) Healing Aura
The healing output is adjusted from 8 + 150% to 22 + 150%, with the skill now charging one stack every 18 seconds, up to a maximum of 3 stacks
(2) Healing Bind
The healing output is adjusted from 5 + 100% healing to 7 + 75% healing, with the cast time reduced from 1.8 seconds to 1.2 seconds. The slowing effect during the cast is reduced to 30%.
(3) Redemption
The healing output is adjusted from 10 + 200% to 16 + 150%, with the cast time reduced from 1.8 seconds to 1.2 seconds. The slowing effect during the cast is reduced to 70%, and the slowing effect during channeling is reduced to 30%.
(4) Holy Strike
The first hit damage is adjusted from 4 + 50% Wisdom to 8 + 30% Wisdom; the second hit damage is adjusted from 12 + 50% Wisdom to 18 + 30% Wisdom.
(5) Mastery: Healing
The healing output to allies, provided by missiles that can both damage enemies and restore HP, is adjusted from 8 + 95% to 13 + 20%.
2. Wizard
(1) Fire Ball: The damage is adjusted from 16 + 60% Wisdom to 16 + 50% Wisdom.
3. Crystal Sword
(1) Magic Weapon Damage decreases 11%
The balance adjustments are a step toward making the dungeon world even better. We know it may take some time to get used to, but we hope they make the game more fair and fun. Thanks for your support and feedback, and we look forward to seeing more diverse class combinations and battle strategies.
The adventure continues, and the dungeon is waiting for you!
For Gold and Glory!
The Gold and Glory Team