EARLY ACCESS SEASON UPDATE

1.New Content

(1) The Complete Plague Doctor
Embark on your dungeon adventure and explore the unique playstyles of the Plague Doctor: Alchemist, Raven Master, and Medic Support. 
Craft Your Cure, Cast Your Curse!
The Glory Path for the Plague Doctor will be reset. The spent Arcane Gold will be returned.

(2) A new map has been added to the Abyssal Mystic Realm, and new rooms have been introduced in Lotha Kingdom.

(3) New Treasures: Lion Kingdom's Tiger and Divine Shadowlight.

(4) New Monsters: Soulbane Venom, Soulbane Parasite, and Undead Executioner.

(5) New feature: A treasure pile has been introduced in the Abyssal Mystic Realm, appearing after the Howling Queen Diana is defeated. It can be interacted with repeatedly, offering a chance to obtain high-value loot.


2. Basic Experience Optimizations
(1) Upgraded Anti-Hack system to improve detection logic and speed

(2) Fixed known connection issues

(3) Bug Fixes:
   1) Fixed the known areas where players were getting stuck.
   2) Fixed an issue where escaping the dungeon was incorrectly marked as a failure.
   3) Fixed an issue where players couldn't sit down to recover HP.


3. Balance adjustments

(1) Class balance adjustments
To make the combat experience more exciting and give you more build options, we've made the following changes:
1) Warrior: Enhanced the mobility and damage output of the Berserker build, making Warriors more formidable in close combat.
2) Wizard: Optimized the full set of skills for the Wizard's Fire build. Provided Wizards with more diverse options on the battlefield.
3) Sage: Enhanced the Sage's support and control abilities, aiming for a more significant role for the Sage in the team.
4) Rogue: Optimized the Combat build for a smoother experience.

Details can be found below:
1) Warrior 
The Mastery of Rage Force
The first tier has been changed to ""Gain 15% Physical Penetration when using a two-handed weapon.""
The second tier has been changed to ""Restore 30% max HP upon killing a player.""
The third tier requirement changed from 20 Agility to 40 Strength; movement speed while using a two-handed weapon increased from 20 to 25.
The skill of Breaker
Stun duration after hit changed from 1.5s→ Slow by 90%, lasting 1.5s.

2) Wizard 
The skill of Fire Ball: Cast time increased to 1.3s. Each recovery only restores 1 use. Cooldown reduced from 39s to 13s. Direct damage changed from 16 + 60% Wisdom to 13 + 40% Wisdom. Area damage changed from 6 + 60% Wisdom to 6 + 30% Wisdom.
The skill of Blink: Now deals lightning damage to nearby enemies upon landing.
The skill of Fire Beam: Fire Beam no longer slows down the caster during preparation. Damage increased to 2 + 22% Wisdom.
The Mastery of Flame: Burn damage increased from 3 to 3 + 10% Wisdom. Fixed an issue where the burn duration was sometimes less than 4s.

3) Sage
The skill of Judgement: No longer requires channeling, slows by 50%, now deals damage 4 times.
The skill of Healing Circle: Cooldown increased from 18s to 20s.
The skill of Bind Healing: Cooldown increased from 60s to 65s.
The Mastery of Control:
The first tier effect is changed from Spell book damage +2 to Spell book transforms to Holy Damage, damage +2. 
The second tier effect is changed from "dealing Holy Damage to slow" to "dealing Holy Damage to heal teammates".

4) Rogue
The skill of Blade Dancer: Can move while using this skill. Cooldown increased from 25s to 35s. Damage changed from 30% Agility to 21% Agility.
The Mastery of Agile: Triggering a perfect dodge now grants energy without cooldown.
The Mastery of Assassinate: "Killing a player no longer resets Stealth cooldown" has been changed to “The skill of Sever now applies a 50% healing reduction for 4s.”
The Mastery of Harass: "Dealing damage to an enemy increases movement speed by 10%" has been changed to "Dealing damage to an enemy increases movement speed by 10."
 

(2) Weapon balance adjustments
1) Giant Hammer: Weapon skill cannot be interrupted by control effects during use. The weapon skill of Giant Hammer cannot be blocked.
2) Giant Shield: Movement speed while blocking increased to 90%.
3) Two-handed Sword: When the weapon skill is blocked, the action continues but doesn’t deal damage to the player that blocked the skill. Other targets within range will still take damage. 
4) Hook: Improved the accuracy of hook-type weapons when hitting the enemy, and reduced the animation delay before the next action can be performed.
5) Giant Halberd: Weapon attack increased.
6) Crystal Sword: Weapon attack increased.
7) Rapier: Weapon attack decreased.
8) Balisong: Weapon skill redesigned from "Transforms into a syringe and dash forward, dealing damage and stunning enemies"  to "Throws the folding blade, piercing enemies and dealing damage." 
When charging, movement is allowed, but when throwing, movement is disabled.
9) One-handed Hammer: Movement speed reduced has been increased from 15 to 22.
10) Dual Daggers: Attack delay reduced.


(3)Attributes adjustments
1) The attack speed now correctly applies to weapon attacks.
2) Cooldown reduction now applies to skills with a set number of uses.


4.Other Optimizations
(1) Added monster to guard high-level chests. High-level chests can only be opened after defeating the monster.
(2) The quality of loot available in the normal mode is increased.
(3) In normal mode, blue portal now appear immediately on the mini map when they refresh.
(4) Optimized the response of the movement joystick and buttons.
(5) In the game, you can now hold the skill buttons to bring up skill tips.
(6) Increased the HP recovery amount of potions.

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