Hunters,
To enhance the dungeon combat experience, we've made several class balance adjustments and addressed a few bugs.
1.Class Adjustments
(1) Wizard: Adjusting the speed of damage dealt by the Fire build of Wizards to make fights against them more strategic
(2) Plague Doctor: Refining the Raven Master build of Plague Doctor by enhancing their damage and their performance in group fights.
(3) Rogue: Reducing the damage frequency of Venomous, while improving Rogues' abilities against spellcasting classes.
2.Weapon optimizations for Balisong and Rapier
3.Bug Fixes
(1) The issue of footstep indicators remaining after enemy death.
(2) Text description errors
(3) The issue where burning damage reduction could stack in some cases.
(4) The issue where the headshot damage bonus for ranged weapons was incorrect.
4.Match-making optimizations in Normal Mode to enhance the experience for new players.
Here are the details:
1.Class Adjustments
(1) Wizard
- Fire Beam's initial damage is reduced, with damage gradually increasing over time. Cooldown increased from 90s to 145s, max damage increased by 5%.
- Charge time of Fire Ball increased to 18s per charge
(2) Plague Doctor
- Shadow Missiles damage adjusted from 7 + 38% Wisdom to 12 + 33% Wisdom. Charge time reduced by 0.5s. Now deals small-area damage on hit.
- Raven Scout damage adjusted from 3 + 24% Wisdom to 4 + 50% Wisdom with an increase in the speed of ravens.
- Aim assist optimizations for Raven Scout
- Raven Execution: Damage adjusted from 8 + 43% Wisdom to 8 + 79% Wisdom. Extra slow effect.
- The Mastery of "Consume": Additional damage for Balisong weapon skill reduced by 20%.
- Air Medic: Healing effect adjusted to 2 HP per second.
(3) Rogue
- The silence effect caused by Muted Kick increased from 1.5s to 3s. When at full energy, the silence effect has been increased from 3s to 4s.
- The cooldown time of Venomous's active effect extended to 30s.
- Pickpocket: Pickpocket cooldown time increased from 3s to 40s.
- Quick Roll: Invincibility time shortened from 1s to 0.4s.
- The Mastery of "Agile": Invincibility time shortened from 1.5s to 0.8s (continues after the skill ends).
(4) Sage
- Healing Circle charge time has been extended to 27s.
- Bind Healing charge time has been extended to 80s.
- The Mastery of Control: The additional damage for the Magic Tome is increased from +2 magic damage to +3 magic damage.
- Redemption cooldown extended to 90s.
2.Weapon Adjustments
(1) Optimised Balisong skill effect Charge time reduced from 0.8s to 0.6s. Animation delay before the next action can be performed reduced from 1.4s to 0.7s.
(2) Rapier: Weapon skill invincibility time reduced from 1s to 0.4s.
The dungeon calls—dive in and experience the updates! Let us know your feedback as we keep shaping the adventure.
For Gold and Glory!
The Gold and Glory Team