BALANCE ADJUSTMENTS
Hi Hunters,
We’re excited to announce some class balance adjustments coming this Wednesday! Here’s what’s new:
⚖ 1.Class Balance Adjustments
(1) Wizard: Enhancing the diversity of wizard playstyles by weakening Ice Pillar and strengthening Thunder Havoc, allowing different builds to shine.
(2) Rogue: Nerfing rogue abilities by reducing Venomous damage and increasing the cooldown of Rapier and Stealth, aiming to improve overall class balance.
(3) Sage: Improving solo combat capabilities against monsters by increasing the damage of Holy Strike.
(4) Ranger: Enhancing the overall combat experience for rangers by increasing skill damage.
🔥 2. Monster Balance Adjustments: The damage of Scorching Shadow will be reduced.
Additionally, Malay language support will be added, as part of our ongoing effort to provide a more localized experience for Hunters around the world.
We are constantly fixing the bugs and hacks issues as reported. Thanks for your patience!
The Gold and Glory Team
Class skills adjustments
(1) Wizard
Ice Pillar
(a) Damage will be adjusted from 3 damage + 25% damage boost (Wisdom) to 4 damage +15% damage boost (Wisdom).
(b) Duration will be adjusted from 10 seconds to 8 seconds.
Thunder Havoc
(a) Damage will be adjusted from 4 damage + 20% damage boost (Wisdom) to 4 damage + 25% damage boost (Wisdom).
(b) Using this skill will no longer reduce movement speed.
(2) Rogue
Stealth
Cooldown time will be increased from 25 seconds to 32 seconds.
Venomous
(a) Passive skill: Poison damage will be adjusted from 1 damage + 5% damage boost (Dexterity) to 7% damage boost (Dexterity).
(b) Active skill: Damage per stack will be adjusted from 2 damage +10% damage boost (Dexterity) to 14% damage boost (Dexterity).
(c) Poison cloud damage from full energy effects will be adjusted from 2 damage + 10% damage boost (Dexterity) to 14% damage boost (Dexterity).
(3) Ranger
Multi Shot
Damage will be increased from 2 damage + 16% damage boost (Dexterity) to 2 damage + 21% damage boost (Dexterity).
Mastery: Sniper
(a) When using bows, the Physical Weapon Damage will increase from +3 to +4.
(b) Headshot damage when using ranged weapons will be increased will be raised from 15% to 20%.
(4) Sage
Holy Strike
Deal an additional 13 damage to monsters
Weapon Adjustments
Rapier
Cooldown time of weapon skills will be increased from 10 seconds to 13 seconds.