Dear Treasure Hunters,
This hotfix focuses on class balance, combat feel, monster encounters, and system issues.
Key changes include:
- Warrior improvements: Shieldguard gains stronger crowd-control capabilities, while Shoulder Bash, Fearless Charge, Earthshatter Wave, and Whirlwind Slash receive improvements to their release behavior, hit detection, and movement.
- Improved melee combat: Several Rogue and Curse Knight skills receive improvements to targeting, hit detection, and animations, reducing missed attacks, incorrect facing, and abnormal hit counts.
- Class balance adjustments: Selected abilities of Sage, Plague Doctor, and Ranger are strengthened, while Wizard, Oracle, and Ronin are adjusted in certain situations.
- More flexible tactical choices: The cooldowns of Healing and Gold Touch are significantly reduced, allowing them to play a more frequent role in match decisions. Scan now has a longer cooldown.
- Rebalanced dungeon encounters: Skeleton King's combat strength is increased, while the pursuit capabilities of certain normal monsters are reduced, making boss fights more challenging and allowing players to disengage more easily while exploring.
- Weapon and equipment adjustments: Heavy Axe is strengthened, while Grimoire, Censer, and several Accessories are adjusted. The crafting cost of Red Accessories is also rebalanced.
General
- Spawn Island: The waiting time on Spawn Island in Normal Mode is reduced from 60 seconds to 40 seconds.
- Interaction: Fixed an issue where some Escape Stones were positioned incorrectly, preventing players from interacting with them.
- Tutorial: Fixed an issue where dragging a weapon into an empty area during the chest tutorial could cause the tutorial to become stuck.
- Settlement audio: Fixed an issue where settlement music could occasionally be missing after a successful escape.
Heroes
- Warrior: Improved the facing, hit detection, and release behavior of Shoulder Bash, Fearless Charge, Earthshatter Wave, Whirlwind Slash, and Dash Attack.
- Warrior — Shieldguard Mastery: Increased the stun duration of Fearless Charge from 1.2 seconds to 2 seconds.
- Rogue: Improved the targeting, hit detection, and release direction of Deadly Blades, Stealth Attack, and Turning Slash. Also fixed abnormal damage and sound effects on some Normal Attacks.
- Oracle: Adjusted the revival value of Everwatch Snowfall. Fixed an issue where Snowball could be interrupted abnormally during its casting animation.
- Ranger: Increased the Physical Skill Power bonus provided by Windchaser’s Hurricane’s Fury. Protection now correctly mitigates damage from this skill.
- Wizard: Reduced the damage of Frost Domain and Frost Bolts. Fixed an issue where Frozen Domain could not hit targets positioned on slightly uneven terrain.
- Plague Doctor: Increased the damage of Raven Feather Shot and Dark Raven. Adjusted the long-range damage falloff of Raven Feather Shot.
- Sage: Adjusted Prophecy, Sacred Tree Domain, and Healing Overload. Fixed an issue where Sacred Tree Domain could not hit targets positioned on uneven terrain.
- Curse Knight: Adjusted the cooldown, movement, and hit detection of Formation-Breaking Spin and Axe of No Mercy. Fixed an issue affecting the release of Iron Thorn Mastery.
- Ronin: Adjusted the damage of Momentum Break Mastery in Solo Mode. Fixed an issue where some Ultimate visual effects could be seen through walls.
- In Solo Mode, Momentum Break Mastery damage is reduced by 5%, all Sage Mastery damage is increased by 5%, and Oracle’s Everwatch Snowfall healing is reduced by 15%.
Monsters
- Skeleton King: Increased the threat posed by Normal Attacks, Ice Prison Slash, and Blizzard. Also adjusted the combat pacing of Ice Prison, Shockwave, and summoned minions.
- Ghosts: Adjusted the leash-range detection of Greater Ghosts and removed the ability of Lesser Ghosts to absorb Yang energy.
- Flame Ghost: Adjusted the stun logic of the Triple Groundfire attack to reduce consecutive stuns.
- Poison-Thrower: Increased the number of times it can pursue players and adjusted the activation conditions of its Poison Bottle skill.
- Skeleton Spearman: Reduced Thrust’s damage coefficient from 2 to 1.5 and reduced its pursuit capability.
- Monster disengagement: Reduced the distance required for monsters to disengage from 60 meters to 40 meters, making it easier for players to escape combat.
Weapons & Equipment
- Fixed an animation issue that could occur when rapidly releasing the weapon skill of the Broadsword Cleaver.
- Fixed an issue where the attack range of the Heavy Axe and Sword-and-Shield Counterattack was too short. Also increased the collision range of Heavy Axe skills.
- Increased Heavy Axe damage by 17%.
- Grimoire Normal Attacks now deal Frost Magic Damage. The Revival Value provided to allies is reduced from 30 to 20.
- Censer Normal Attacks now deal Holy Magic Damage.
- Increased the lifesteal effect of Gladiator Bracers to 50%. Adjusted the slow effect of Shadow Pouch and improved the descriptions of several Accessories.
- The amount of Fuel required to craft Red Accessories is increased to twice the original amount.
Tactical Skills
- Healing: Reduced the cooldown from 100 seconds to 50 seconds. Duration is adjusted to 6 seconds.
- Gold Touch: Reduced the cooldown at all levels from 240 seconds to 100 seconds. Also adjusted the bonus bounty.
- Scan: No longer affected by Aiming Assistant. Increased the cooldown from 100 seconds to 120 seconds.
Quests & Systems
- Fixed an issue where Loadout Power did not update immediately after importing a Loadout Share Code.
- Fortress Blueprint can now be placed in the Collection Room.
- Fixed an issue where the Collection Mark did not light up after reaching Collection Tier S.
- Fixed an issue where the progress counter for How Gold Is Made was not displayed before the objective was completed.
- Fixed an issue where the objective for The Final Chapter of the Monarchy could not be completed after opening the specified Royal Chest.
- Fixed an issue where navigating to the Monthly Card Shop after the Marketplace listing slots were full, then switching to the Recommended tab, could cause the page to display incorrectly.
- Fixed an issue where items with full and reduced durability could be selected incorrectly when listing Consumables in bulk.
- Fixed an issue where the text of some seasonal Keyrings was not displayed correctly in Chinese.
All values and effects are subject to the final in-game implementation and display.