Gold and Glory Hero Balance Adjustment

Gold and Glory Hero Balance Adjustment
Hunters, we've fine-tuned our heroes and equipments based on your feedback to keep extraction tense and fair. Here's what's changed: LINK

1. Oracle Isandra
(1) Hero Talent: Grimoire attacks deal damage and healing to the area simultaneously. Healing equals 40% Magic Weapon Damage → 36% Magic Weapon Damage

2. Ronin Okita
(1) General: Reduces the slow effect while using Laido
(2) Hero Talent: Equipment now provides an additional 15% Armor Rating
(3) Rift Slash: Fixed inconsistent range and visual display issues
(4) Supreme Will: Cooldown decreased from 70s → 45s
(5) Swift Thunder Mastery:
       - The next Normal Attack is enhanced after using Laido. Damage 10 +0.12 Physical Skill Power
       - Enhanced Normal Attacks reduce the target's healing received by 30% for 1s → Enhanced Normal Attacks reduce the target's healing received and Lifesteal by 30% for 3s

3. Warrior Roland
(1) Movement Speed increase during Breach: 30% → 25%

4. Curse Knight Kazimir 
(1) Hero Talent: Armor Rating -15%, HP +30% → Armor Rating -10%, HP +20%
(2) Fearless Charge: Damage 46 +56% Physical Skill Power → Damage 37 +45% Physical Skill Power. 
(3) Fearless Charge: Hitting a target triggers a 50% damage reduction effect → Hitting a target increases Armor Rating and Magic Resistance
(4) Life Strike: next 2 Normal attacks deal 30% additional damage and 60% lifesteal on hit → next 2 Normal attacks deal 15% additional damage and 60% lifesteal on hit

5. Wizard Elio
(1) Blaze Storm: 35 +38% Magic Skill Power → 38 +40% Magic Skill Power
(2) Cone of Ice: 27 +33% Magic Skill Power →28 +34% Magic Skill Power
(3) Blazing Mastery
       - Burned enemies receive 30% less healing → Burned enemies receive 35% less healing and Lifesteal
       - Increases Magic Penetration by 20% → Increases Magic Penetration by 25, Magic Penetration provided by equipment is increased by 25%

6. Doctor Ignatius
(1) Dark Raven: Charge Time decreased from 12s → 11s
(2) Tug Mastery
       - Arcane Missiles deal additional Shadow Damage euqals 13% Magic Weapon Damage → 15% Magic Weapon Damage

7. Sage Serene
(1) Protection Mastery: When HP is below 30%, become invincible for 2s → 3s

8. Equipment
(1) Reduces the Movement Speed of Plate (Armor, Helmet, Chest Armor, and Legguard) by 2
(2) Great War Hammer Physical Weapon Damage decreased from 35 → 33
(3) Heavy Axe Physical Weapon Damage decreased from 39 → 37, reduces headshot affix by 2%
(4) Fixed an issue where certain weapons applied incorrect resilience reduction
(5) Fixed an issue where the Slow effect duration did not match the attack animation for certain weapons

9. Monster
(1) Fixed an issue with incorrect Elite Monster resilience in multiplayer mode

Sharpen your blades, adjust your builds, and descend once more—the dungeon awaits! 

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