GnG E0 / 2.3 Update Announcement

GnG E0 / 2.3 Update Announcement

Version Notes

Treasure Hunters, the E0 update focuses on GnG combat, hero builds, map exploration, equipment growth, event pacing, and out-of-match preparation. The following notes are written in a player-facing announcement style, with emphasis on the new content and experience changes you will encounter directly after entering the new version.

Exact values, opening times, event cycles, and reward details are subject to the official live version.

I. Combat Ability Adjustments

Key Updates:

All heroes now gain the ability to Dodge, allowing them to quickly adjust their position in combat.

Equipment now has Protection Value. While Protection Value remains, damage taken from enemy Treasure Hunters is greatly reduced until the Protection Value is fully depleted. Repair Kits can be used to restore equipment Protection Value.

Each hero Mastery now has its own dedicated weapon category, so players no longer need to switch weapon categories during combat.

II. New Hero: Ta-nong

"My fight burns as fiercely as ever!" The new hero Ta-nong has joined the battle. He fights with fierce and overwhelming martial arts. On the battlefield, he is a highly oppressive duelist who can tear through enemy defenses with relentless combinations of punches, kicks, elbows, and knees.

Passive Skill - Rotation: After casting a skill, refreshes the cooldown of Dodge.

Charged Punch: Charges forward after channeling, damaging enemies along the path. The longer the charge, the higher the damage.

Concussive Punch: First cast: slams down with a heavy punch, dealing damage and slowing nearby enemies. Second cast: pursues the target enemy, dealing damage and stunning them.

Breaching Charge: Flying-kicks in the target direction and knocks back all enemies hit. If a target is knocked into a wall, they take additional damage and are stunned.

III. Hero Skill Reworks

Key Updates:

Under the influence of Arcane power, most heroes have gained new combat abilities.

Warrior - Swordsman Mastery

New Skill - Seismic Wave: Releases an Seismic Wave. Enemies hit take area damage and are slowed. After casting, the next normal attack is replaced with Enhanced Stab, pursuing the enemy and dealing damage.

Warrior - Shieldguard Mastery

Bash: Bash now moves forward and knocks back enemies hit.

Roar: Roar now empowers the next 3 normal attacks, causing additional damage and reducing the cooldown of block.

New Skill - Fearless Charge: Charges forward quickly with a shield. On hitting an enemy, deals damage and stuns nearby enemies. Gains Unstoppable during the charge and becomes immune to damage from the front.

Ranger - Windrunner Mastery

New Skill - Arrow Volley: Fires 3 waves of arrows in the target direction, dealing Physical damage.

New Skill - Wrath of Hurricane: Enters a special aiming state. The next 3 normal attacks are replaced with Hurricane Arrow, which can penetrate walls, damage enemies in the target direction, and reveal them.

Sage - Lightchaser Mastery

New Skill - Holy Impact: Summons surging holy light to rush forward, damaging and stunning enemies hit while healing allies hit.

Sage - Protector Mastery

New Skill - Aura: Emits an aura in the target direction, damaging and slowing enemies that rush in. After reaching maximum range, the aura returns to the Sage and deals damage again.

New Skill - Prophecy: Locks onto a target and explodes after a 2-second delay, dealing damage and slowing the target.

New Skill - Arcane Tree Domain: Summons the shadow of a sacred tree, continuously damaging nearby enemies and healing nearby allies.

Wizard - Blazing Mastery

New Skill - Dragonbane Blaze: Releases a flame impact forward, damaging enemies along the path and applying Burn. Damage against Stunned enemies is increased by 100%.

Fire Beam: Gains a new effect. While charging, it absorbs Burn from nearby enemies to increase the damage dealt.

Wizard - Frozen Mastery

Frost Domain: No longer summons ice pillars that block movement. Cooldown is greatly reduced.

New Skill - Frigid Current: Continuously sprays a large amount of ice crystals, dealing Frost damage to enemies in front for up to 3 seconds. The closer the enemy, the higher the damage they take.

Rogue - Shadow Assault Mastery

New Skill - Reaper Blade: Throws a Throwing Knife. On hit, marks the enemy. Casting again moves near the marked enemy, dealing damage and silencing them.

Stealth: Gains a new effect. While Stealthed, the next normal attack is replaced with Assassination Attack, closing in and stunning the target enemy.

Plague Doctor - Harmonious Hand Mastery

New Passive Skill - Shadow Missile: After Mix Potion hits an enemy, triggers the second-stage skill Shadow Blade, dealing ranged Shadow damage.

New Skill - Shadow Curtain: Creates a ring-shaped curtain at the current position. Enemies that pass through the curtain take Shadow damage and are silenced for 3 seconds.

Plague Doctor - Night Raven Mastery

New Passive Skill - Shadow Slow: Normal attacks can fire dark feathers, locking onto enemies at range and dealing damage.

Curse Knight - Drink Sin Mastery

New Skill - Sawblade Echo: Releases whirling saw blades around the hero, continuously dealing damage and draining HP. After 4 seconds, the blades return and deal high Physical damage around the hero.

Curse Knight - Rampage Mastery

New Skill - Shatter Array Spin: Charges up and slashes forward, dealing Physical damage. Gains Unstoppable during the slash. The longer the charge, the longer the movement distance. At full charge, gains an additional HP drain effect.

New Skill - Axe of No Mercy: Swings a giant axe to slash enemies, dealing Physical damage. Killing an enemy resets this skill cooldown and restores 30% of the hero maximum HP.

Frost Oracle - Frosty Verdict Mastery

No change.

Frost Oracle - Everwatch Snowfall Mastery

New Skill - Glacial Cross: Summons a vertical glacier, dealing Frost damage and imprisoning enemies. Can be cast again within 6 seconds to summon a horizontal glacier, dealing damage and imprisoning enemies.

Ronin - Break Momentum

No change.

Ronin - Swift Thunder

No change.

IV. Tactical Skills System

Key Updates:

The new Tactical Skills system has been added. Players can equip Tactical Skills from the hero interface, creating a wider range of combat choices.

The first batch of Tactical Skills includes:

Healing: Continuously restores HP over the next 15 seconds.

Recon: Scans the target direction and marks all enemies detected by the scan.

Stealth: Drinks a Stealth Potion and enters Stealth on the spot.

Disguise: Drinks a Transforming Potion and randomly disguises as a nearby object or monster.

Gold Touch: Immediately defeats one monster and grants additional Bounty.

V. Monster Gameplay and Presentation

Key Updates:

Monster gameplay: Monster combat logic has been reworked. Combat against monsters is now more action-oriented and places more emphasis on skill checks. Monsters now move faster and use more threatening attacks. At the same time, players can respond with stronger and richer mechanics such as Dodge, block, and control, and can suppress monsters through sustained attacks.

New monsters: This update adds a new batch of monsters to Dark Cave Port, enriching the monster ecology of the map. These new monsters have distinct appearances and special mechanics. Treasure Hunters can look forward to discovering the details inside Dark Cave Port.

Mist Gate: Mist Gate mechanics have been added to BOSS rooms in Lotha Kingdom. Mist Gates block players from entering or leaving the BOSS room.

When the BOSS enters combat, Mist Gates block the two entrances to the room.

After the BOSS leaves combat or dies, the Mist Gates are removed.

Players outside the BOSS room can briefly interact with a Mist Gate to pass through it and enter the arena.

There is also a mechanism inside the arena that can directly remove the Mist Gates.

These mechanical changes give players challenging the BOSS more certainty and reduce sudden deaths caused by unexpected outside attacks, while also creating new interaction and contest points around the BOSS room.

VI. New Map and New Gameplay

New Gameplay:

Paragon Rumble: A new 6v6 team competition mode. In this ruleset, there are no equipment attribute bonuses and no in-match economic burden. Set aside numerical suppression. Only execution and teamwork decide victory. Enjoy pure, intense combat on the fairest stage.

Dawn Sanctum: A new PvE challenge. Use a dedicated ticket to open the gates of the Sanctum. Break through waves of monsters along the way and escort the Torchbearer safely to the final destination. Only those who survive the trials of the Sanctum can claim its massive Relic rewards.

Dark Cave Port Major Event: A major event can now trigger in Dark Cave Port. The ancient conflict between the Undead Pirates and the Sea Snail Clan erupts once again, and the battlefield swallowed by seawater resurfaces. Form Pact with one faction, cross the chaotic battlefield, and offer Offer Tokens to obtain rich treasure.

New Map Mechanic - Mistbush: Large Mistbush areas have been added to maps. Entering these areas hides your figure, allowing you to launch surprise attacks against passing enemies.

VII. Equipment System Update

Key Updates:

Equipment slots have been simplified to weapons, two armor pieces (helmet and chest armor), and three accessories.

Weapons and armor have Durability, which is consumed during combat.

Armor is now universal across all heroes. The plate, cloth, and leather armor restrictions have been removed.

The accessory system returns. Accessories are universal across all heroes and can be used to freely choose build directions across Defense, Movement, treasure hunting, Support, Physical, and Magic.

A new Reforge system has been added, allowing equipment that does not suit the current hero to be reforged into new equipment.

VIII. Cooking System

New Content:

A new Cooking system has been added. When entering a mystic realm, remember that there is more to find than equipment and Relics. Do not forget to see what good ingredients those monsters might bring back.

The Cooking system connects Ingredients, monsters, and dishes into a new exploration line: defeat different monsters, collect different Ingredients, return to Camp to cook them into dishes, then enter the next adventure with new preparation.

Update Focus:

1. Monster-exclusive Ingredients

Each monster has its own unique Ingredient, which has a chance to drop after the monster is defeated.

To complete your Ingredient collection, you will need to challenge different monsters. To cook more dishes, you will also need to expand your hunting targets.

Ingredients are no longer just loot. They become a new collection goal connecting monsters, the compendium, and dishes.

2. Return to the lobby and start cooking

Ingredients brought back after defeating monsters can become a hot dish in the lobby. Whether you cook steadily or experiment boldly is up to you.

Different Ingredient combinations produce different dishes, giving you new preparation for your next exploration, combat, or survival attempt.

Each return to Camp now comes with a bit more anticipation. Check the monster Ingredients in your bag and see whether you can serve a new dish this time.

When in a party, you can also provide lunchboxes to teammates or request them from teammates.

3. Ingredient Compendium: can monsters be delicious too?

The new Ingredient Compendium records discovered Ingredients, their corresponding monsters, and background trivia, giving every drop a traceable origin.

The Ingredient comics in the compendium are one of the highlights of this update. How monsters become Ingredients and what exactly goes into each dish are explained through lighthearted mini-comics. After reading them, you may look at the next monster in an entirely new way.

IX. Permanent Vault

Key Updates:

A Permanent Vault has been added. High-value treasures and surplus Arcane Gold can be stored in the Permanent Vault.

Items in the Vault can be freely placed, and stored items and Arcane Gold can be withdrawn at any time.

A new Codex system has been added. Discover different collectibles in mystic realms to light up the compendium.

X. Talent

Key Updates:

The new Talent system has been added. Talent is a new account-wide growth route. Treasure Hunters can gain Talent Points through continuous growth, then activate ability nodes and Tactical Skills across different directions.

Growth Directions:

Combat: Strengthens performance against monsters and improves combat suppression and Survivability.

Mobility: Improves movement, scouting, and battlefield maneuvering.

Treasure Hunting: Improves exploration, searching, and resource acquisition.

Treasure Hunters can freely plan their growth route according to their exploration habits and combat style, building a more suitable out-of-match growth setup.

XI. Events, Quests, Rank, and Loadout

Key Updates:

Version events provide staged goals, giving players clear pursuits across different time periods.

Quests, quest chains, event exchanges, and reward content form a more stable growth path.

Rank, Loadout, matchmaking, and events jointly carry the version-cycle goals.

Pass experience, event rewards, and quest rewards affect staged goals and resource acquisition methods.

Events such as Sword in the Stone, Don't Miss Your Chicken, Road of Champion, Weekend Assault, and Treasure Carnival Day will appear gradually according to the version rhythm.

XII. Looting Experience Optimization

Key Updates:

Container value tiers: All containers have been reclassified into five value tiers: red, gold, purple, blue, and green. Appearance, distribution, in-match prompts, and drop experience now differ by tier, making it clear at a glance which containers are more worth opening.

Room container placement: The total number of containers across the map has been streamlined, while the quantity and quality differences between rooms have been increased. High-value rooms now stand out more clearly, and route decisions require more tradeoffs. Some rooms now have distinct themes and are more likely to produce items that match their theme.

Scattered loot expansion: The variety of scattered loot has been greatly expanded. With enough luck, you may find major surprises in specific corners. Scattered items are now bound to scene objects such as chairs, tables, and shelves, making pickup feel more natural.

Collectible categories simplified: In-match collectibles have been simplified from 6 categories to 5: Artisan crafts, Literature & Codices, Battle & Adventure, Household items, and Arcane Creations. Category boundaries are clearer, making bag organization, Marketplace selling, and Collection completion more intuitive.

Keys now correspond one-to-one with Key Rooms: The relationship between Keys and Key Rooms has changed from "one Key can open multiple room types" to one-to-one correspondence. Red, gold, purple, and blue Keys now each open their own dedicated Key Room, making treasure-hunting goals clearer and planning stronger. The keyring carry limit has also been increased from 4 slots to 5 slots.

XIII. Other Experience Optimizations

Key Updates:

Loadout and Share Set: The pre-battle preparation system has been simplified, and players can give sets to teammates or request sets from them.

Friend Gifts: Friend Gifts are now live. Once Affinity reaches the required threshold, you can gift collectibles that you have completed this Season but your friend still needs. Gifts will be delivered by mail. Weekly send and receive counts are limited, so remember to save these precious chances for those closest to you.

Hero proficiency: Displays accumulated use of a single hero, making long-term investment in a hero more visible.

Monthly Card permission optimization: Benefits display, Duration, and related resources are now clearer.

Warehouse and bag layout rework: Improves efficiency when viewing items, organizing items, and preparing before departure.

HUD display optimization: Improves recognition efficiency for key combat information, allowing players to read status, resources, and combat prompts more quickly.

Sword in the Stone experience optimization: The effect of increased damage against monsters and immunity to monster aggro now applies to all members of the holder party.

In-match social experience optimization: Quick messages and markers can now be customized. Global voice has been added, and nearby players can also hear it. Pickup now has agreement protection, and players who participated in a kill or assist receive priority pickup rights.

Camp system optimization: The Camp main interface now includes convenient entrances for Alchemy, potion-making, and crafting.

Trader system optimization: The Trader entrance has been moved into Camp. A new Camp facility, the Merchant Guild, has been added to carry Trader-related growth content.

New Lucky Stall gameplay: After the Merchant Guild reaches a certain growth stage, the Lucky Stall entrance opens. The Lucky Stall periodically lists a batch of special-price goods.

Closing

The E0 version reorganizes GnG combat, builds, exploration, collection, and event goals into a clearer experience path. We hope these notes help you quickly understand the main changes in the new version and find the heroes, equipment, and gameplay goals that suit you.

Thank you to every Treasure Hunter for your feedback and support. We will continue adjusting future version content based on data and player experience after the official launch.


 

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