Dear Treasure Hunters,
This hotfix focuses on balance improvements for Oracle, Sage, Ranger, Rogue, Warrior, and Plague Doctor heroes, along with adjustments and fixes for weapon feel, equipment and gameplay, and several known issues. Key Adjustments:
- Fixed an issue where players could not use weapons after being revived.
- Fixed an issue where the Rogue's skin effects remained visible to enemy players while in Stealth.
- Fixed an issue where skin effects could still be seen by enemy players inside Mistbush.
- Fixed an issue where a failed skill cast under certain circumstances prevented the skill from being used for a period of time.
- Adjusted the damage hitboxes of the Broadsword Cleaver, Sword & Shield, and Forged Katana to reduce cases where attacks missed enemies in certain scenarios.
- Fixed an issue where players could lock themselves out when closing a door.
- Fixed an issue where using the Stealth tactical skill granted immunity to Crimson Spores damage.
- Fixed an issue where the attack effects of the Heavy Axe's weapon skill did not match its damage range.
- Balance adjustments have been made to Oracle, Sage, Ranger, Rogue, Warrior, and Plague Doctor heroes, along with optimizations to equipment and gameplay.
General
- Fixed an issue where Silence could prevent Enhanced Normal Attacks.
- Normal attacks from ranged weapons now have greater damage falloff.
- Improved hit detection and handling for all weapons.
Heroes
- Oracle
- General:
- Snowball: Cooldown increased from 6s to 8s. Damage now decreases when you repeatedly step on split snowballs within a short period.
- Fixed an issue where normal attacks could not hit stealthed units.
- Everwatch Snowfall
- Glacial Cross: No longer applies a brief Imprisonment. Fixed an issue where it could fail to hit enemies in mid-jump under certain circumstances. Damage: 62 + 0.78 × Magic Power → 53 + 0.64 × Magic Power.
- Frost Ritual: No longer refreshes Dash. Each target can now be affected by Frost Ritual at most once every 0.5 seconds.
- General:
- Sage
- Lightchaser
- Light of Radiance: On hit, grants a shield to you and the nearest ally for 2 seconds. This shield cannot stack.
- Protector
- Aura: Changed from an 8s charge time to a 4s cooldown. On hit, grants a shield to you and the nearest ally for 2 seconds. This shield cannot stack.
- Lightchaser
- Ranger: Fixed an issue where Windrunner's Hunting Trap could be triggered by Snowball.
- Rogue: Fixed an issue where Reaper Blade's secondary skill could not be used in certain circumstances.
- Warrior
- Swordsman
- Fixed an issue where Righteous Verdict could fail to hit enemies in mid-jump under certain circumstances.
- Maximum HP increased by 5%.
- Shieldguard
- Fixed an issue where Fearless Charge's Stun duration did not match its description. Improved hit detection.
- Fixed an issue where Shout could fail to hit enemies in mid-jump under certain circumstances.
- Bash no longer has a Knockback effect.
- Maximum HP increased by 10%.
- Plague Doctor
- Harmonious Hand
- Shadow Missile no longer has a Knockback effect; it now applies Slow for 0.5 seconds instead.
- Fixed an issue where Shadow Veil could apply Silence repeatedly.
- Maximum Protection reduced by 5%.
- Harmonious Hand
- Brawler: Improved the handling and hit detection of all skills and normal attacks for smoother gameplay.
- Curse Knight: Maximum HP increased by 10% for all Masteries.
Weapons & Equipment
- Ashen Medal can now hit invisible enemies, with its range increased to 5m. Fixed an issue where it could fail to hit enemies in mid-jump under certain circumstances.
- Fixed an issue where Damage Over Time effects from Shattered Bone Gloves, Ring of Blazing Sun, and Ring of Torment could not be correctly removed in certain circumstances.
- Mist Pocket: Reduces the Healing and Lifesteal received by enemies; duration increased from 3s to 9s.
- Blade-edge Ring: Damage changed from 10%/15%/20% to 15%/20%/25% of Magic Power. Cooldown reduced from 1.5s to 1s.
- Dagger Gloves: Ambush in Mistbush now deals 30%/35%/40% of current HP as damage. Cooldown: 5s.
- Deceiver's Charm: Monster Bounty stolen increased to 50/70/90. Cooldown: 0.5s.
- Magic Crystal Ring: Cooldown Reduction per stack changed from 1%/3%/4%/5% to 1%/2%/3%/4%.
- Dragon Claw Gloves: Bonus damage when no allies are nearby changed from 4%/8%/10% to 4%/7%/10%.
- Assassin Bracers: Duration of the Healing Reduction applied by Backstab increased from 2s to 6s.
- Witchcraft Ring: Damage taken while crowd-controlled changed from 8%/12%/15% to 7%/10%/13%.
Tactical Skills
- Fixed an issue where being hit by a monster while in Stealth immediately broke Stealth.