Gold and Glory Hero Balance Adjustment

Gold and Glory Patch Notes

Hunters, we've released a hotfix aimed at balancing hero combat, ,and bringing some equipment adjustments to improve your dungeon journey for more gold and glory:

Check more detail in this link: https://goldandglorymobile.com/en/article/60114

#GoldAndGlory #Season2 #GNG #WinterWrath #GNGS2

· Equipment

o Knight's Sword & Shield Physical Weapon Damage reduced by 2. Fixed an issue where block counterattacks would always trigger a headshot.

o Longbow Physical Weapon Damage increased by 2.

o Recurve Bow Physical Weapon Damage increased by 1.

o Mythic Rarity Heavy Axe Armor Penetration reduced from 10% to 8%.

o Protector Set Bundle & Shadow Set Bundle Attack Speed Boost reduced by 2%.

o Fixed an issue where Rapier counterattacks would always trigger a headshot.

o Reduced the duration of Knight's Sword & Shield and Crystal Sword block counters to 5s.

o Changed Balisong's Physical Skill Power attribute to Magic Skill Power.

o Fixed an issue where the Wizard Staff's Arcane Missiles could fail to hit at extremely close range under certain conditions.

· Warrior

o Grappling Charge

·Damage reduced from 28 + 33% Physical Skill Power to 24 + 30% Physical Skill Power.

· Cooldown increased from 30 to 40.

o Solid Mastery

· After a successful block, normal attacks reduce block cooldown from 10% to 8%.

· Fixed an issue where block damage reduction lasted 5s.

· Wizard

o Fire Beam

· Fixed an issue where this skill failed to deal damage under certain conditions.

· Cooldown reduced from 100 to 60.

o Frost Pillar

· Now more difficult to destroy with attacks.

· Cooldown reduced from 85 to 45.

o Cold slow increased from 15%/21%/26%/30%/33%/35% to 20%/24%/28%/32%/36%/40%.

o Fireball

· Cooldown reduced from 16 to 14.

· Casting slow reduced from 30% to 15%.

o Cone of Ice

· Casting slow reduced from 30% to 15%.

· Rogue

o Blade Dancer

· Fixed an issue where this skill could be parried.

o Venomous

· Light Crossbow poison stacking now has 50% longer internal cooldown.

· Plague Doctor

o Mix Potion

· Toxin Potion sticky effect 2s. Damage adjusted from 12 + 12% Magic Skill Power to 17 + 15% Magic Skill Power.

· Serenity Potion range increased from 2m to 2.5m. Damage type changed to Shadow Magic Damage.

o Black Raven

· Charge-up time reduced from 11s to 10s.

o Shadow Missile

· Casting slow reduced from 40% to 15%.

o Raven Execution

· Each enemy hit increases Shadow Magic enhancement by 15%.

· Skill range increased by 30%.

· Cooldown reduced from 75 to 50.

· Ronin

o Rift Slash

· Fixed an issue where range did not match visual effects.

o Supreme Will

· Fixed an issue where range did not match visual effects.

o Shura

· Cooldown reduced from 70 to 45.

o Break Momentum Mastery

· Mastery 3: Armor and Magic Resistance gained during Supreme Will now decay over its duration.

· Oracle

o Frost Echo

· Damage reduced from 31 + 37% Magic Skill Power to 26 + 31% Magic Skill Power.

· Cooldown increased from 9 to 10.

· Fixed an issue where Frost Echo could bounce repeatedly to the same target.

· Fixed an issue where this skill entered cooldown despite failing to cast.

o Snowball

· Direct damage reduced from 20 + 28% Magic Skill Power to 18 + 23% Magic Skill Power. Split Snowball damage unchanged.

o Horn of the Gale

· Damage adjusted from 15 + 20% Magic Skill Power to 14 + 16% Magic Skill Power.

o General

· Revive health adjusted from 50% to 10% + 100 HP.

· Sage

o Healing Circle

· Casting slow reduced from 40% to 15%.

o Holy Nova

· Cooldown reduced from 18 to 10.

· Damage reduced from 37 + 46% Magic Skill Power to 35 + 42% Magic Skill Power.

· Casting slow reduced from 50% to 15%.

o Light of Radiance

· Casting slow reduced from 40% to 25%.

o Font of Rejuvenation

· Casting slow reduced from 40% to 25%.

o Protection Mastery

· Mastery 3: Invincible for 3s when HP falls below 30%. Once per match limit adjusted to 360s cooldown.

· Fixed an issue where HP would sometimes fall below 30% upon activation.

· Consumable

o Healing Potion cooldown increased from 20 to 30.

· Mode Adjustments

o Solo

· Warrior – Solid Mastery: Damage dealt -10%, damage taken +8%, consumable healing reduced by 20%.

· Rogue – Keen Mastery: Damage dealt -15%, skill cooldown +15%.

· Curse Knight – Rampage Mastery: No longer reduces healing and lifesteal effects.

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