Gold and Glory Patch Notes
Hunters, we've released a hotfix aimed at balancing hero combat, ,and bringing some equipment adjustments to improve your dungeon journey for more gold and glory:
Check more detail in this link: https://goldandglorymobile.com/en/article/60114
#GoldAndGlory #Season2 #GNG #WinterWrath #GNGS2
· Equipment
o Knight's Sword & Shield Physical Weapon Damage reduced by 2. Fixed an issue where block counterattacks would always trigger a headshot.
o Longbow Physical Weapon Damage increased by 2.
o Recurve Bow Physical Weapon Damage increased by 1.
o Mythic Rarity Heavy Axe Armor Penetration reduced from 10% to 8%.
o Protector Set Bundle & Shadow Set Bundle Attack Speed Boost reduced by 2%.
o Fixed an issue where Rapier counterattacks would always trigger a headshot.
o Reduced the duration of Knight's Sword & Shield and Crystal Sword block counters to 5s.
o Changed Balisong's Physical Skill Power attribute to Magic Skill Power.
o Fixed an issue where the Wizard Staff's Arcane Missiles could fail to hit at extremely close range under certain conditions.
· Warrior
o Grappling Charge
·Damage reduced from 28 + 33% Physical Skill Power to 24 + 30% Physical Skill Power.
· Cooldown increased from 30 to 40.
o Solid Mastery
· After a successful block, normal attacks reduce block cooldown from 10% to 8%.
· Fixed an issue where block damage reduction lasted 5s.
· Wizard
o Fire Beam
· Fixed an issue where this skill failed to deal damage under certain conditions.
· Cooldown reduced from 100 to 60.
o Frost Pillar
· Now more difficult to destroy with attacks.
· Cooldown reduced from 85 to 45.
o Cold slow increased from 15%/21%/26%/30%/33%/35% to 20%/24%/28%/32%/36%/40%.
o Fireball
· Cooldown reduced from 16 to 14.
· Casting slow reduced from 30% to 15%.
o Cone of Ice
· Casting slow reduced from 30% to 15%.
· Rogue
o Blade Dancer
· Fixed an issue where this skill could be parried.
o Venomous
· Light Crossbow poison stacking now has 50% longer internal cooldown.
· Plague Doctor
o Mix Potion
· Toxin Potion sticky effect 2s. Damage adjusted from 12 + 12% Magic Skill Power to 17 + 15% Magic Skill Power.
· Serenity Potion range increased from 2m to 2.5m. Damage type changed to Shadow Magic Damage.
o Black Raven
· Charge-up time reduced from 11s to 10s.
o Shadow Missile
· Casting slow reduced from 40% to 15%.
o Raven Execution
· Each enemy hit increases Shadow Magic enhancement by 15%.
· Skill range increased by 30%.
· Cooldown reduced from 75 to 50.
· Ronin
o Rift Slash
· Fixed an issue where range did not match visual effects.
o Supreme Will
· Fixed an issue where range did not match visual effects.
o Shura
· Cooldown reduced from 70 to 45.
o Break Momentum Mastery
· Mastery 3: Armor and Magic Resistance gained during Supreme Will now decay over its duration.
· Oracle
o Frost Echo
· Damage reduced from 31 + 37% Magic Skill Power to 26 + 31% Magic Skill Power.
· Cooldown increased from 9 to 10.
· Fixed an issue where Frost Echo could bounce repeatedly to the same target.
· Fixed an issue where this skill entered cooldown despite failing to cast.
o Snowball
· Direct damage reduced from 20 + 28% Magic Skill Power to 18 + 23% Magic Skill Power. Split Snowball damage unchanged.
o Horn of the Gale
· Damage adjusted from 15 + 20% Magic Skill Power to 14 + 16% Magic Skill Power.
o General
· Revive health adjusted from 50% to 10% + 100 HP.
· Sage
o Healing Circle
· Casting slow reduced from 40% to 15%.
o Holy Nova
· Cooldown reduced from 18 to 10.
· Damage reduced from 37 + 46% Magic Skill Power to 35 + 42% Magic Skill Power.
· Casting slow reduced from 50% to 15%.
o Light of Radiance
· Casting slow reduced from 40% to 25%.
o Font of Rejuvenation
· Casting slow reduced from 40% to 25%.
o Protection Mastery
· Mastery 3: Invincible for 3s when HP falls below 30%. Once per match limit adjusted to 360s cooldown.
· Fixed an issue where HP would sometimes fall below 30% upon activation.
· Consumable
o Healing Potion cooldown increased from 20 to 30.
· Mode Adjustments
o Solo
· Warrior – Solid Mastery: Damage dealt -10%, damage taken +8%, consumable healing reduced by 20%.
· Rogue – Keen Mastery: Damage dealt -15%, skill cooldown +15%.
· Curse Knight – Rampage Mastery: No longer reduces healing and lifesteal effects.