Gold and Glory Hero Balance Adjustment
  • Equipment
    • Knight's Sword & Shield Physical Weapon Damage reduced by 2. Fixed an issue where block counterattacks would always trigger a headshot.
    • Longbow Physical Weapon Damage increased by 2.
    • Recurve Bow Physical Weapon Damage increased by 1.
    • Mythic Rarity Heavy Axe Armor Penetration reduced from 10% to 8%.
    • Protector Set Bundle & Shadow Set Bundle Attack Speed Boost reduced by 2%.
    • Fixed an issue where Rapier counterattacks would always trigger a headshot.
    • Reduced the duration of Knight's Sword & Shield and Crystal Sword block counters to 5s.
    • Changed Balisong's Physical Skill Power attribute to Magic Skill Power.
    • Fixed an issue where the Wizard Staff's Arcane Missiles could fail to hit at extremely close range under certain conditions.
  • Warrior
    • Grappling Charge
      • Damage reduced from 28 + 33% Physical Skill Power to 24 + 30% Physical Skill Power.
      • Cooldown increased from 30 to 40.
    • Solid Mastery
      • After a successful block, normal attacks reduce block cooldown from 10% to 5%.
      • Fixed an issue where block damage reduction lasted 5s.
  • Wizard
    •  Fire Beam
      • Fixed an issue where this skill failed to deal damage under certain conditions.
      • Cooldown reduced from 100 to 60.
    • Frost Pillar
      • Now more difficult to destroy with attacks.
      • Cooldown reduced from 85 to 45.
    • Cold slow increased from 15%/21%/26%/30%/33%/35% to 20%/24%/28%/32%/36%/40%.
    • Fireball
      • Cooldown reduced from 16 to 14.
      • Casting slow reduced from 30% to 15%.
    • Cone of Ice
      • Casting slow reduced from 30% to 15%.
  •  Rogue
    • Blade Dancer
      • Fixed an issue where this skill could be parried.
    • Venomous
      • Light Crossbow poison stacking now has 50% longer internal cooldown.
  • Plague Doctor
    • Mix Potion
      • Toxin Potion sticky effect 2s. Damage adjusted from 12 + 12% Magic Skill Power to 17 + 15% Magic Skill Power.
      • Serenity Potion range increased from 2m to 2.5m. Damage type changed to Shadow Magic Damage.
    • Black Raven
      • Charge-up time reduced from 11s to 10s.
    • Shadow Missile
      • Casting slow reduced from 40% to 15%.
    • Raven Execution
      • Each enemy hit increases Shadow Magic enhancement by 15%.
      • Skill range increased by 30%.
      • Cooldown reduced from 75 to 50.
  • Ronin
    • Rift Slash
      • Fixed an issue where range did not match visual effects.
    • Supreme Will
      • Fixed an issue where range did not match visual effects.
    • Shura
      • Cooldown reduced from 70 to 45.
    • Break Momentum Mastery
      • Mastery 3: Armor and Magic Resistance gained during Supreme Will now decay over its duration.
  • Oracle
    • Frost Echo
      • Damage reduced from 31 + 37% Magic Skill Power to 26 + 31% Magic Skill Power.
      • Cooldown increased from 9 to 10.
      • Fixed an issue where Frost Echo could bounce repeatedly to the same target.
      • Fixed an issue where this skill entered cooldown despite failing to cast.
    • Snowball
      • Direct damage reduced from 20 + 28% Magic Skill Power to 18 + 23% Magic Skill Power. Split Snowball damage unchanged.
    • Horn of the Gale
      • Damage adjusted from 15 + 20% Magic Skill Power to 14 + 16% Magic Skill Power.
    • General
      • Revive health adjusted from 50% to 10% + 100 HP.
  • Sage
    • Healing Circle
      • Casting slow reduced from 40% to 15%.
    • Holy Nova
      • Cooldown reduced from 18 to 10.
      • Damage reduced from 37 + 46% Magic Skill Power to 35 + 42% Magic Skill Power.
      • Casting slow reduced from 50% to 15%.
    • Light of Radiance
      • Casting slow reduced from 40% to 25%.
    • Font of Rejuvenation
      • Casting slow reduced from 40% to 25%.
    • Protection Mastery
      • Mastery 3: Invincible for 3s when HP falls below 30%. Once per match limit adjusted to 360s cooldown.
      • Fixed an issue where HP would sometimes fall below 30% upon activation.
  • Consumable
    • Healing Potion cooldown increased from 20 to 30.
  •  Mode Adjustments
    • Solo
      • Warrior – Solid Mastery: Damage dealt -10%, damage taken +8%, consumable healing reduced by 20%.
      • Rogue – Keen Mastery: Damage dealt -15%, skill cooldown +15%.
      • Curse Knight – Rampage Mastery: No longer reduces healing and lifesteal effects.
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